Thursday, October 31, 2013

The book on programming games and puzzles by Jacques Arsac

I'm a junior IT-specialist, and I am employed as quality assurance engineer.

Few months ago I understood that I want more than testing software. I want to be able write programs myself.

I asked my colleague who is a senior developer and he told me that my learning is not going to be easy, but it is nevertheless possible. He handed to me old paperback book (it is almost as old as I am).


Book is really ancient - it was written when computers were using magnetic tapes as persistent storage instead of hard drives. Author claims that his personal computer has 20*12 alphanumeric screen. :D

However, it is really cool thing. It is about programming primitive games (suitable for playing in console, step by step). It does not give solutions - only problem statements and some hints.

The name of the author is Jacques Arsac.

However, it is a great pity that the book is not translated to English. At least I failed to find a translation (though I read it in translation myself - it is translated in German and Russian).

I'm going to try to retell most notable chapters from the book while I progress through it. I hope I'll succeed.